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Roguebook switch
Roguebook switch






roguebook switch
  1. #ROGUEBOOK SWITCH UPGRADE#
  2. #ROGUEBOOK SWITCH PORTABLE#

Playing in docked mode of course alleviates this problem a good amount, but the whole point of putting a game on Switch is to deliver a solid handheld experience, which just isn’t here. There is no option for an increase in font size, and simply porting over the original Steam version of the game was not enough. I found it extremely frustrating having to read so much text, even on the OLED Switch, which offers a very slightly larger screen than the regular Switch. The Switch version crams all these things into the small handheld screen without much care for those of us without 20/20 vision. Roguelike deck-builders require the player to keep track of many things at once: the cards in your deck, the items in your inventory, items available in combat, and much more. The font in Roguebook is just too small to play and enjoy for extended periods of time. Any deck-building game will require the player to understand, in specific detail, lots of systems, mechanics, and read loads of text. And sadly for Roguebook, the handheld version of the game simply doesn’t deliver, and for one main reason – the font is too small. Switch port brings problemsīringing any game to Switch means that many players, including myself, are going to want to play the game in handheld mode.

#ROGUEBOOK SWITCH PORTABLE#

Playing on the OLED Switch in handheld mode helped me appreciate just how visually impressive games can be on the console.Īlthough the visuals are there for Roguebook on Switch, bringing the game to a portable console brought a handful of predictable slip-ups that downgraded the experience.

#ROGUEBOOK SWITCH UPGRADE#

Models of both the main heroes and enemies you encounter are impressive and dynamic, and I was encouraged to explore each page as much as I could to both upgrade my heroes and deck, as well as to see what monsters were waiting for me. The environments are gorgeous, the card art is detailed, and battle animations are bursting with bright colors. As someone who died plenty of times, this mechanic prevented me from getting discouraged.Ībrakam Entertainment Two of Roguebook’s four main characters, Sorocco and Seifer.Įxploration was the biggest surprise when playing Roguebook for the first time. After each run, players use pages they’ve collected and upgrade embellishments which offer a plethora of gameplay upgrades for their next playthrough. I became attached to Seifer, the Blood Tyrant, who can upgrade his cards by building up his ‘Rage’ meter which allows him to deal a massive amount of damage while healing himself in the process. Each has their own distinct identity in their deck of cards which facilitates a healthy amount of variance in gameplay, but since you can only bring two heroes per run, you must choose wisely who to pair together. Exploring the environment means using a paintbrush to inject ink into the unknown parts of each page, unlocking new areas which bring new cards for your deck, new items, health to keep you alive, and much more.įour heroes are available for players to use on each of their procedurally generated runs – there’s Sharra, Sorocco, Seifer, and Aurora. In Roguebook, players are trapped inside the Book of Lore of Faeria, and use each run to progress as far as they can out of the pages of the book. Developer: Nacon and Abrakam Entertainment.While many of the qualities that made it a solid game when it was originally released on Steam in 2021 are there, it feels like an inferior version of the game.

roguebook switch

One of these games was Roguebook, which now gets its release on Nintendo Switch.

roguebook switch

Released back in 2019, a handful of deck-builders have come since, inspired by its successful blending of hero-based card battling and roguelike elements. Slay The Spire was so popular and genre-defining, it sparked a wave of roguelike deck-builders in its wake.








Roguebook switch